Digital Pace The latest UNESCO report on the impact of COVID-19 on education has noted that around 32 crore students in India have been affected by this. During these times, there is a need for a…Keep Reading →
Online Learning - Greater control over learning at your own pace - STEPapp India, with a population of more than 1.3 billion people, has one of the highest numbers of people using digital technologies…Keep Reading →
Blog logo By gamification, we mean re-designing your curriculum into games to ensure that it not only increases the engagement of the learner but also helps them understand the real-world application…Keep Reading →
chemex The old education needs to be updated: When it comes to technology, we started from scratch and now we are on the moon but when it comes to educational development, we started with books and…Keep Reading →
chemex It’s the feeling of continuous improvement, healthy competition, feedback and rewards that keeps people engaged. Gamification of learning can be great to motivate students to drive the…Keep Reading →